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#luanti

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The #Lazarr! beta test for the BIG version 2.0.0 release is still ongoing (until October 8).

If you like this project, you can help by providing translations here: translate.codeberg.org/project

German is currently the only completed translation.

Nazalassa recently made a few updates to French again (thanks!). Thanks to all translators so far!

Codeberg TranslateLazarr!Lazarr! is being translated into 16 languages using Weblate. Join the translation or start translating your own project.

#Luanti tip (because it's not obvious): If you want to enable "godrays", you must first enable "post processing" and then "volumetric lighting" in the Luanti settings. The second setting only appears after enabling post processing.

This only works in games that support it.

Somehow I ended up building a spooky mansion level for #Lazarr! I didn’t plan this, it just happened, but I start to like it already (still WIP). A lot of levels I build are improvised, actually.

After a lot of stagnation, I finally found a good pace in level-building again. Only this level, and then one more to go, then the game is ready for the (hopefully) FINAL BETA!

🔫 Enter the experience on Block League!

Big news on our @Luanti server, AES!

Take part in the beta, level up your weapons and reach the level cap (18) in order to obtain the "BL Betatester" title. Beware: progress will be reset once the beta ends

It took me ~3 years to plan this whole thing, I'm super happy this is finally happening 🥺❤️

1/4

🔫 Arriva l'esperienza su Block League!

Grandi novità sul nostro server @Luanti, AES!

Prendete parte alla beta, fate salire le vostre armi e raggiungete il livello massimo (18) per ottenere il titolo "BL Betatester". Attenzione: i progressi verranno resettati alla fine della beta.

Mi ha richiesto ~3 anni per realizzare tutto ciò, sono super felice che sia finalmente diventato realtà 🥺❤️

I hate it. It ruined me...

So now there are two #MinetestCTF codebases. The original #CTF by rubenwardy was forked at one point, and #JMA was created.

Now me trying to contribute to both codebases... a real nightmare. I opened a PR on JMA first:

github.com/Minetest-JMA-group/

Then I thought let's do git format-patch and create some patches to apply to main CTF using git am but no. Heck no. The files have diverged. So applying a patch is not automatic and straightforward. alright alright I can take it. Let's apply the patches manually...

Once I did, I realized I had to change something. Updating the patches for JMA then for main CTF. Okay they should be fine now. I still can do it.

Now I realized the code needs a refactor because now there are 2 mods which depend on each other and this is not allowed.

Heck no!

I do wish developers of JMA and also developer of main CTF would come to a common ground. Otherwise, I cannot contribute to both codebases like this while they have diverged so much.

See MT-CTF/capturetheflag#1079
GitHubSpikes are pointable only by a paxel or a pickaxe by farooqkz · Pull Request #101 · Minetest-JMA-group/jma-capturetheflagBy farooqkz

📢 Last call von Bundesforschungsministerin Dorothee Bär!
📆 Deadline der „Zukunftsenergie: Minecraft-Challenge“ ist der 21. September.

Craftet die Zukunft der Energieversorgung in #Minecraft oder #Luanti!
Lasst euch von CastCrafter auf wj25.castcrafter.de inspirieren!

👉 wissenschaftsjahr.de/2025/akti

@wissenschaftsjahr #Wettbewerb #Wasserstoff #Fusion #Solarkraft #Windenergie #Recycling #Zukunftsenergie #Batterieforschung